#define SPAN_VERSION	1.0

class SpanHeader
{
  F64 version;
  I32 num_masses,num_springs;
};

class MyMass:CMass
{
  F64 radius,cost,load_t;
  CColorROPU32 color;
} *cursor_mass;

class MySpring:CSpring
{
  F64 compression_strength,tensile_strength,cost;
  F64 base_compression_strength,base_tensile_strength,
	 base_const,base_cost;
 
  CColorROPU32 color;
  I32 pen_width;
};

CMathODE *ode=NULL;

CCtrlButtonState run_button,mode_button;

CColorROPU32 run_colors[2]={RED,GREEN};

#define MD_MASS		0
#define MD_CONCRETE	1
#define MD_STEEL	2
#define MD_WIRE		3
#define MD_MOVE		4
#define MD_DELETE	5
#define MD_NUM_MODES	6
CColorROPU32 mode_colors[MD_NUM_MODES]=
{BROWN,LTGRAY,DKGRAY,RED,PURPLE,RED};
DefineLstLoad("ST_SPAN_MODES","Mass\0Concrete\0Steel\0Wire\0Move\0Delete\0");

class SpanAnimateStruct
{
  U8 *saved_ode;
  F64 elapsed_t,start_wall_t;
} a;

extern MyMass PlaceMass(I64 x, I64 y);
extern F64 SpanTime();
